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Critical Error [base]

  

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  1. 1. Какой Critical Error у вас чаще всего вылетает?

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Помог совершенно голый оригинальный клиент от ncsoft

да ладно блять? а ты какой ставил? одетый что ли?

"Чистый клиент" это и значит оригинальный от ncsoft, тебе же изначально об этом говорили.

 

2016.9.12 14:03:12

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2527 MHz with 3946MB RAM

Video : No Video

 

General protection fault!

 

History: InitEngine

 

WTF 

 

 

2016.9.12 16:12:12

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 1896 MHz with 4016MB RAM

Video : No Video

 

General protection fault!

 

History: InitEngine

 

 

ЧТО ПРОИСХОДИТ!!!!!!!!!!

 

 

тоже самое что и чувака сверху

 

 

2016.9.12 15:13:40

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 3093 MHz with 2031MB RAM

Video : No Video

 

General protection fault!

 

History: InitEngine

 

 

 

при запуске игры

 

 

Очередная хуета,клиент вообще не запускается

 

 

таже херня

Удалите нахер ваш клиент ГВЕ. Заново скачайте "чистый"(оригинальный) клиент л2 интерлюд и обновитесь абдейтером ГВЕ!

Для немощных которые не могут скачать "чистый клиент">>КЛАЦ<<

Обдейтер >>КЛАЦ<<

Профит!

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каждые 10 мин крит,что делать?

УДАЛИТЬ СТАРЫЙ КЛИЕНТ. УСТАНОВИТЬ ЧИСТЫЙ(ОРИГИНАЛЬНЫЙ) КЛИЕНТ БЕЗ ВСЯКИХ ПАТЧЕЙ, ОБНОВИТЬ АБДЕЙТЕРОМ, ИГРАТЬ БЕЗ КРИТОВ

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2016.9.14 19:23:13

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2663 MHz with 3007MB RAM

Video : AMD Radeon HD 6700 Series  (1086)

 

Assertion failed: pTInfo!=NULL [File:.\UnGameSW.cpp] [Line: 2074]

 

History: UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- MovingTerrain <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

 

 

 

 

2016.9.17 20:20:44

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2663 MHz with 3007MB RAM

Video : AMD Radeon HD 6700 Series  (1086)

 

General protection fault!

 

History: ANSkillProjectile::SkillEffectExplosion <- ANSkillProjectile::processHitWall <- AActor::physNProjectile <- AActor::performPhysics <- AActor::Tick <- AEmitter::Tick <- ANProjectile::Tick <- ANSkillProjectile::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

 

 

 

2016.9.17 22:59:46

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2663 MHz with 3007MB RAM

Video : AMD Radeon HD 6700 Series  (1086)

 

General protection fault!

 

History: FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 20_20.StaticMeshActor1911 Name=fort01_command_stair02 End[11583.000000 ,94989.000000, -3110.000000] Start[11583.000000 ,94989.000000, -2505.000000] Extent[8.000000 ,8.000000, 24.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- Actor(a_fighterguild_teacher_FHuman 20_20.a_fighterguild_teacher_FHuman1), Loc( 11583.00, 94989.00, -2505.00), Acc(0.000000,0.000000,0.000000), Vel(0.000000,0.000000,-1500.000000), Delta(     0.00,     0.00, -3000.00), NewRot(5888,0,0) bTest(0), Phys(2) <- APawn::physFalling <- a_fighterguild_teacher_FHuman 20_20.a_fighterguild_teacher_FHuman1 Location.X=11583.000000 Y=94989.000000 Z=-2505.000000 Acc.X=0.000000 Y=0.000000 Z=0.000000 Vel.X=0.000000 Y=0.000000 Z=-1500.000000 Adjusted.X=0.000000 Y=0.000000 Z=-3000.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

2016.9.22 11:49:43

OS : Windows Vista 6.1 (Build: 7601)

CPU : GenuineIntel PentiumPro-class processor @ 2663 MHz with 3007MB RAM

Video : AMD Radeon HD 6700 Series  (1086)

 

Assertion failed: Actors(0) [File:d:\work\interlude\2007_05_23\warfare2110\engine\inc\UnLevel.h] [Line: 515]

 

History: UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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