Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019
Time: 2025.5.5 12:54:42 [GTick=2,LGTicks=1,Duration=6]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3291 MHz
RAM: 8163MB RAM
CPUInfo: 4,4,4,0
Memory: 126577KB
PrivateMemory: 339164KB
Video: Microsoft Basic Render Driver (3636), DX v25.49992r65534
Option: 1284x981S_W1_H0A0K__
Scene: 0_0_1
Stat: 2
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 42 MB
MAC: 91-5F
LANG: RUSSIAN
IME: ???
Error:
Protocol:
History: DrawPrimitive <+ RenDev=fd940000 CurrentState=fd9492c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp05 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp05 Owner=Lobby01_Classic.SkyMeshActor8 Instance=None <- FDynamicActor::Render <+ SkyMeshActor Lobby01_Classic.SkyMeshActor8 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F6]
Address [0x70C65EA8]
SegCs [0x0023]
d3d10warp.dll [0x707C0000] Offset [0x004A5EA8]