vaceslavhardkorov 0 Report post Posted May 5 Version: EP30_Global,NLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2025.5.5 12:54:42 [GTick=2,LGTicks=1,Duration=6] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3291 MHz RAM: 8163MB RAM CPUInfo: 4,4,4,0 Memory: 126577KB PrivateMemory: 339164KB Video: Microsoft Basic Render Driver (3636), DX v25.49992r65534 Option: 1284x981S_W1_H0A0K__ Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1/0 Sev: 0_ VideoResources: 42 MB MAC: 91-5F LANG: RUSSIAN IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=fd940000 CurrentState=fd9492c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp05 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp05 Owner=Lobby01_Classic.SkyMeshActor8 Instance=None <- FDynamicActor::Render <+ SkyMeshActor Lobby01_Classic.SkyMeshActor8 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F6] Address [0x70C65EA8] SegCs [0x0023] d3d10warp.dll [0x707C0000] Offset [0x004A5EA8] Quote Share this post Link to post Share on other sites
vaceslavhardkorov 0 Report post Posted May 5 клиент переустанавливал, патч тоже Quote Share this post Link to post Share on other sites
Shell 576 Report post Posted May 5 2 часа назад, vaceslavhardkorov сказал: Version: EP30_Global,NLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2025.5.5 12:54:42 [GTick=2,LGTicks=1,Duration=6] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz @ 3291 MHz RAM: 8163MB RAM CPUInfo: 4,4,4,0 Memory: 126577KB PrivateMemory: 339164KB Video: Microsoft Basic Render Driver (3636), DX v25.49992r65534 Option: 1284x981S_W1_H0A0K__ Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1/0 Sev: 0_ VideoResources: 42 MB MAC: 91-5F LANG: RUSSIAN IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=fd940000 CurrentState=fd9492c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp05 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp05 Owner=Lobby01_Classic.SkyMeshActor8 Instance=None <- FDynamicActor::Render <+ SkyMeshActor Lobby01_Classic.SkyMeshActor8 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F6] Address [0x70C65EA8] SegCs [0x0023] d3d10warp.dll [0x707C0000] Offset [0x004A5EA8] Попробуйте установить наш новый клиент: Quote Share this post Link to post Share on other sites